Abstract Games Issue 24
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- Publication date
- 2022
- Topics
- game, games, gaming, magazine
- Collection
- gamemagazinesmisc; gamemagazines; magazine_rack
- Language
- English
- Item Size
- 63.3M
An abstract game is a game without theme. Most traditional games, like Chess, Go, or Backgammon are abstract games. Modern examples include Hex, Othello, Hive, and many others. An abstract game often, but not always, has a board and pieces; many, but not all, are for two players.
Abstract games typically have simpler rules than games with themes, as they do not need to simulate the complexity of the real world. Nevertheless, abstract games may have great depth and interest, despite the simplicity of their rules. They may exhibit beauty both in their design, as intellectual constructs, and in their appearance and usage, as physical objects.
1. EDITORIAL
2. GAME REVIEW -- Stymie
2. GAME LITERATURE -- Definitive Guide to Martian Chess
3. PENCIL & PAPER GAMES -- A Paeon to Pencil & Paper Games: Part 1 by Kerry Handscomb
4. ALIGNMENT GAMES -- Shape Chess by David Ploog
9. GO VARIANTS -- A First Look at Redstone Tactics by Stephen Nulty
17. GAME DESIGN THEORY -- Finitude and Aesthetics by Mark Steere
19. MARTIAN GAMES -- Jetan Princess under Threat by Fredrik Ekman
22. CHESS VARIANTS -- Chigorin Chess by John Vehre
28. CHESS VARIANTS -- Superschaak with Joker, Femme Fatale, and Other Fairy Pieces by Rob Stolzenbach
30. CHESS VARIANTS -- 3D XYZ Chess by Jake Mandoshkin
35. CARD GAMES -- A Swiss Jass for Two by Kerry Handscomb
39. SOLITAIRE GAMES -- Mountains and Valleys by Don Kirkby
40. GAME STRATEGY -- EVL: Unique Play on a Unique Board by Christopher Feld
41. ENDGAME THEORY -- Endgame Transitions in NXS by Kevin Kane
42. GAMES REVISITED -- Nibelungenlied by Kerry Handscomb
43. DIRECTORY OF GAMES
From: <https://www.abstractgames.org>
Abstract games typically have simpler rules than games with themes, as they do not need to simulate the complexity of the real world. Nevertheless, abstract games may have great depth and interest, despite the simplicity of their rules. They may exhibit beauty both in their design, as intellectual constructs, and in their appearance and usage, as physical objects.
1. EDITORIAL
2. GAME REVIEW -- Stymie
2. GAME LITERATURE -- Definitive Guide to Martian Chess
3. PENCIL & PAPER GAMES -- A Paeon to Pencil & Paper Games: Part 1 by Kerry Handscomb
4. ALIGNMENT GAMES -- Shape Chess by David Ploog
9. GO VARIANTS -- A First Look at Redstone Tactics by Stephen Nulty
17. GAME DESIGN THEORY -- Finitude and Aesthetics by Mark Steere
19. MARTIAN GAMES -- Jetan Princess under Threat by Fredrik Ekman
22. CHESS VARIANTS -- Chigorin Chess by John Vehre
28. CHESS VARIANTS -- Superschaak with Joker, Femme Fatale, and Other Fairy Pieces by Rob Stolzenbach
30. CHESS VARIANTS -- 3D XYZ Chess by Jake Mandoshkin
35. CARD GAMES -- A Swiss Jass for Two by Kerry Handscomb
39. SOLITAIRE GAMES -- Mountains and Valleys by Don Kirkby
40. GAME STRATEGY -- EVL: Unique Play on a Unique Board by Christopher Feld
41. ENDGAME THEORY -- Endgame Transitions in NXS by Kevin Kane
42. GAMES REVISITED -- Nibelungenlied by Kerry Handscomb
43. DIRECTORY OF GAMES
From: <https://www.abstractgames.org>
- Addeddate
- 2025-11-10 17:25:01
- Collection_added
-
magazine_rack
gamemagazines - Identifier
- abstract_games_issue_24
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- ark:/13960/s24vfjctjzr
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- Page_number_module_version
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- Pages
- 46
- Ppi
- 300
- Scanner
- Internet Archive HTML5 Uploader 1.7.0
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